Go directly in Edit Town. Find and delete EA's Subway Station. Or within Live mode, you'll require: DebugEnabler ;Click on object> Nraas> DebugEnabler> Radius Purge> 1. MasterController + module Cheats; CityHall / Computer> Town> Object Stats> Local> (list) Object.RabbitHole.Subway> All and press "Accept". I'm guessing some Sims can't get to a certain place so the game just keeps spawning new cars in hopes of bringing them to their destination. If you have mastercontroller, try resetting the whole town and use the global stats to see what kinds of cars get spawned so much. Maybe that will narrow it down where the issue comes from Use at your own risk. Overwatch is a mod developed by NRaas Industries that attempts to correct known errors produced by the game in The Sims 3. It runs in the background and automatically attempts to correct any problems that it finds, such as unroutable Sims, corrupted game data, and references to content that no longer exist. Choose Filter option: Type of Sim (Or) >> Pregnant. If there are more than 1 you get a pop up window with a list. Otherwise the camera focuses on the sim, in this case it is better to zoom in near the cityhall (not the map view) and open the NRAAS option - so the camera focuses excactly to this sim. Remove SP and any of its modules from your Mods/Packages folder and delete your game folder's scriptCache.package file. The cache has nothing to do with corruption, it's to make sure that no remnants of the mod remain in place to confuse things after you've removed it. NRaas_Traveler_ForceInsanityTuning.zip This file will enable the "InsanityDebugging" on loadup, allowing for debugging of the transition from the Main Menu into Live Mode. Do not install this file unless you intend to debug a game stopping load error, and only upload the output when requested by the developer. I'd still like to know whether the missing content loads properly on its own in a new Sims 3 folder. If the content is broken, no amount of troubleshooting on your I use something more like 30/10/6/2/1, slightly different for each world. The way this works is like soft caps. if a level ratio to the total resident population is maxed out, then no further sims can reach that level until some of them drop back to the lower ones, die, or move out of the world. Ok great, now me has people living along my sims, so thank you both. But another problem now..how to get rid of taxis? That map is minuscropic..very tiny, and there is like..6 or 7 taxis all roaming on the only 2 streets there iswhy? I have Trafficgive taxi to inactive is off, using car in routine is also off. Hiding does not mean (like only blacklisting) that the game cannot use it like when a sim ages up. It still can use it, only editing the CASP in every CC package makes it the way you want. CCCASP is the one for the EA stuff installed via Sims 3 extensions and basic game. DnRA.